Ah….Evolution. Discussed among many, proven by none. Every RPG game has its own evolution system. Some are more level-oriented, some are more point-oriented,item-oriented,magic-oriented,whatever-oriented… Ours won’t be that different (or will it?)
Dämmerung developers are quite fond of the Final Fantasy series, as you noticed. We don’t deny there are many factors of influence coming from these games, and the evolution system takes a twist around it and go its own way.
I present you the Orbit System:
(This is a sketch, susceptible to changes)
At first it looks a lot like the Sphere Grid System from Final Fantasy X. But it’s quite different.
1 – The Ability Star
2 – The smaller ones are Attribute Stars.
Red -> Strength
Green -> Endurance
Blue -> Energy
Cyan -> Resistance
Orange -> Accuracy
Grey -> Evasion
White -> Agility
Yellow -> Luck
3 – This is the Orbit Path. It’s where you travel between Stars and Orbits.
4 – The name of the Orbit
5 – Orbit Crossroads… where you may choose to change your path.
When you defeat enemies, each character gain XP (Experience Points). The Max XP Points earned, when attain certain values, level up your character. Leveling increases slightly your attributes. And at any time you can use the XP you gained to travel through the Orbit Chart. Each Orbit has a Travel Cost, which increases with each level, and varies among other orbits. At start, you travel in a clockwise direction, but that can be changed in the Orbit Menu.
When you get to a Star, you may choose to ignore it, or to “absorb” it. By absorbing it you gain its powers. Each color means an attribute, and magenta stars are Ability Stars, which give you new skills,techniques or magicks. Stars cost XP to absorb them, and the value varies depending on the star. Once a star is absorbed, it morphs into another one, for + 2 times, until it’s deactivated. So to complete one Orbit, you need to pass through it 3 times.
Since this is a sketch, i didn’t put the other attributes: MaxHP, MaxSP, and the Elemental Tolerances. They’ll be added as well.
Each Character has its own Orbit Chart, and depending on the path you choose, your character will have a different “Class“. You may opt to try Pantheon and Imperishable Fortress and become a real tank… or Sword of the Samurai and Ninja Realm to increase your evasion and assassinate enemies.
When you complete an entire Orbit, it massifies into one giant star. Then you can absorb it to get greatly increased attributes and an awesome skill/technique/magick. But it costs more than just XP, it costs Loot or Key Items among other things. Then it’s permanently deactivated.
When you face an Orbit Crossroad, you have to decide if you’ll continue your path along the orbit, or change to the next one. Changing to the next one for the first time has a cost too.
Well, this is it for now, thanks for the views! Comments are highly appreciated!